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There are no tutorials or explanations of the game’s controls or mechanics. A new player on the Switch will find themselves at a disadvantage immediately. But he is right: Ecco the Dolphin is incredibly hard. When asked in a 2013 interview commemorating the game’s 20th anniversary if he would like to say anything to current and new players, Annunziata responded, presumably over email, “Sorry the game is so hard! :)” This may look serene, but this game is Dark Souls-level hard. This dialogue can be intriguing and feel worthwhile after one of the game’s many gorgeous reveals. And since echolocation is (sadly) unnatural to humans, messages are conveyed in poetic mystery, often lacking context. Ecco has two abilities: A forward rush increases speed and lets Ecco hit a target with its snout, and echolocation uses sound to locate objects. When the player meets Ecco, the dolphins is playing happily with their pod in the ocean. It is less easy to see why he made the game so tremendously difficult. It’s easy to see what intrigued Annunziata. The book goes on to explore ancient aquatic mammalian lore and showcases the animals as majestic creatures who have forgotten more than humans can remember. blang …’ The sound, like a mallet slamming an empty steel drum, would have deafened a man in water.” Searls writes: “Tonight he was blatting, from spring-taut internal lips in his headcase, a loud and repeated peal: ‘ Blang. Written by Hank Searls, the story is partially told from the perspective of a sperm whale. But for Annunziata (as he discusses in an interview with Electric Playground) the real inspiration came from the 1982 novel The Sounding. Ecco the Dolphin, perhaps best known as the game where you play as a dolphin, leaped forth from the mind of Ed Annunziata, a developer who had gotten his start making educational sea-faring games like The Voyage of the Mimi.